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THE FOUR FROGS.

(The Guarded Chessboard)
In the illustration we have eight toadstools, with white frogs on 1 and
3 and black frogs on 6 and 8. The puzzle is to move one frog at a time,
in any order, along one of the straight lines from toadstool to
toadstool, until they have exchanged places, the white frogs being left
on 6 and 8 and the black ones on 1 and 3. If you use four counters on a
simple diagram, you will find this quite easy, but it is a little more
puzzling to do it in only seven plays, any number of successive moves by
one frog counting as one play. Of course, more than one frog cannot be
on a toadstool at the same time.


Answer:

The fewest possible moves, counting every move separately, are sixteen.
But the puzzle may be solved in seven plays, as follows, if any number
of successive moves by one frog count as a single play. All the moves
contained within a bracket are a single play; the numbers refer to the
toadstools: (1--5), (3--7, 7--1), (8--4, 4--3, 3--7), (6--2, 2--8, 8--4,
4--3), (5--6, 6--2, 2--8), (1--5, 5--6), (7--1).
This is the familiar old puzzle by Guarini, propounded in 1512, and I
give it here in order to explain my "buttons and string" method of
solving this class of moving-counter problem.
Diagram A shows the old way of presenting Guarini's puzzle, the point
being to make the white knights change places with the black ones. In
"The Four Frogs" presentation of the idea the possible directions of the
moves are indicated by lines, to obviate the necessity of the reader's
understanding the nature of the knight's move in chess. But it will at
once be seen that the two problems are identical. The central square
can, of course, be ignored, since no knight can ever enter it. Now,
regard the toadstools as buttons and the connecting lines as strings, as
in Diagram B. Then by disentangling these strings we can clearly present
the diagram in the form shown in Diagram C, where the relationship
between the buttons is precisely the same as in B. Any solution on C
will be applicable to B, and to A. Place your white knights on 1 and 3
and your black knights on 6 and 8 in the C diagram, and the simplicity
of the solution will be very evident. You have simply to move the
knights round the circle in one direction or the other. Play over the
moves given above, and you will find that every little difficulty has
disappeared.
[Illustrations: A B C D E]
In Diagram D I give another familiar puzzle that first appeared in a
book published in Brussels in 1789, _Les Petites Aventures de Jerome
Sharp_. Place seven counters on seven of the eight points in the
following manner. You must always touch a point that is vacant with a
counter, and then move it along a straight line leading from that point
to the next vacant point (in either direction), where you deposit the
counter. You proceed in the same way until all the counters are placed.
Remember you always touch a vacant place and slide the counter from it
to the next place, which must be also vacant. Now, by the "buttons and
string" method of simplification we can transform the diagram into E.
Then the solution becomes obvious. "Always move _to_ the point that you
last moved _from_." This is not, of course, the only way of placing the
counters, but it is the simplest solution to carry in the mind.
There are several puzzles in this book that the reader will find lend
themselves readily to this method.










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